;@InterfaceName=IDirect3DBaseTexture8

; include IDirect3DResource8
BaseIID={1B36BB7B-09B7-410a-B445-7D1430D7B33F}

VTBLIndex=11|DWORD IDirect3DBaseTexture8::SetLOD(IUnknown* pObject,DWORD LODNew);
VTBLIndex=12|DWORD IDirect3DBaseTexture8::GetLOD(IUnknown* pObject);
VTBLIndex=13|DWORD IDirect3DBaseTexture8::GetLevelCount(IUnknown* pObject);